The First Descendant forces you to purchase the same outfits separately for each character

The First Descendant forces you to purchase the same outfits separately for each character
Nico Vergara Updated on by

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Microtransactions are part and parcel of any live-service shooter, but those in Nexon’s The First Descendant continue to surprise even the savviest genre veterans. This is because, aside from their obscene prices and absurd single-use design, some players have discovered that you can only purchase and unlock outfits on one character each time. Yes, this means you have to buy the same costume repeatedly if you want to use it on a different character.

Reddit user k0untd0une discovered this egregious microtransaction practice after purchasing the popular Panda outfit. Afterward, they found that they couldn’t use it on any of their other characters, prompting them to ask, “So I have to buy the same costume for each character I want to use it on?” Other community members immediately chimed in and confirmed one of every live-service player’s biggest fears: unlocking an expensive skin won’t give you complete access to it.

However, Redditor bearkerchiefton pointed out that “the price does drop to 450 [Caliber] for other characters” after you purchase it once. But that doesn’t make the situation any better since nobody wants to spend money twice on a skin they’ve already unlocked. Of course, this isn’t the first time people have called out Nexon’s questionable monetization practices, as Vindictus, an MMORPG developed by one of Nexon’s internal studios, has been labeled as pay-to-win by some of its players.

However, it is worth noting that The First Descendant devs have said they’re “preparing compensation” for its launch day issues. Although they’ve yet to specify what they’ll be offering, this should at least satisfy some fans who immediately became frustrated with the game upon release. But with issues continuing to pile up, even this may not be enough to compensate for the single-use cosmetic colors, obscenely expensive microtransactions, and ongoing performance issues that have surfaced so far.

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