Best ship modules tier list and all upgrades in Helldivers 2 – what ship modules should you get?

Best ship modules tier list and all upgrades in Helldivers 2 – what ship modules should you get?
Antony Terence Updated on by

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The Destroyer ship in Helldivers 2 lets you call in powerful offensive abilities which can be upgraded with ship modules. Having the best ship modules gives you a massive boost to your damage in-game, so you’ll want to make sure you prioritise unlocking the right ones for you. Read on to find out which ones you should pick first in Arrowhead’s hit co-op shooter.

✓ Quick Answer

The top ship modules are Donation Access License, Dynamic Tracking, Advanced Construction, Enhanced Combustion, Synthetic Supplementation, Liquid-Ventilated Cockpit, Pit Crew Hazard Pay.

Our ship modules tier list

Here’s our Helldivers 2 ship modules tier list based on the time we’ve spent in-game. Since they’re all passive buffs, you don’t have to pick between them. Instead, pick what to upgrade first and get the rest later on as you acquire more resources.

TierShip modules
SDonation Access License, Dynamic Tracking, Advanced Construction, Enhanced Combustion, Synthetic Supplementation, Liquid-Ventilated Cockpit.
AZero-G Breech Loading, Targeting Software Upgrade, Expanded Weapons Bay, Shock Absorption Gel, Exploding Shrapnel, Superior Packing Methodology, XXL Weapons Bay, Pit Crew Hazard Pay.
BNuclear Radar, High-Quality Lubricant, Streamlined Request Process, Circuit Expansion, Atmospheric Monitoring, Blast Absorption, Power Steering.
CHand Carts, More Guns, Rapid Launch System

What are the best ship modules to unlock first?

Ship modules can be purchased in the Ship Management Terminal in Helldivers 2’s Destroyer ship. You can also unlock new stratagems here in a different section. Ship modules are split into six groups, each with a specific target focus in terms of buffing up stratagems or granting bonuses. We’ve explained our best ship module picks and what they do in Helldivers 2 below.

1. Donation Access License

option showing the  ship upgrade for donation access license in helldivers 2
The Donation Access License upgrade will cost 60 samples. Image captured by VideoGamer

At the affordable rate of 60 Samples, this ship upgrade increases the magazines that come with every support weapon drop. This includes lethal weapons like the Laser Cannon, Grenade Launcher, Machine Gun, Railgun, Stalwart, Anti-Material Rifle, and Flamethrower. You can survive alien onslaughts without spamming the resupply stratagem right at the start of the game. This pairs up well with our Helldivers 2 weapon tier list.

2. Dynamic Tracking

robotic workshop in helldivers 2
Dynamic Tracking upgrade will cost 60 samples and 20 Rare samples. Image captured by VideoGamer

Costing 60 Samples and 20 Rare Samples, this reduces the deployment time for all Sentry Stratagems. You can drop sentries right into combat and dish some serious punishment with the help of this ship module.

3. Advanced Construction

a player standing next to a engineering bay in helldivers 2
The Advanced Construction will cost 80 common, 60 rare and 5 super samples.

This ship upgrade is perfect for sentry enthusiasts, giving turrets a massive 50% increase in health. It’ll certainly come in handy when you tackle massive foes like Hulk Bruisers and Bile Titans. Just remember to watch out for friendly fire. But it doesn’t come cheap at 80 Common, 60 Rare, and 5 Super Samples.

4. Synthetic Supplementation

a mechanic worker at engineering bay in helldivers 2
The Synthetic Supplementation upgrade will cost 60 common and 10 rare samples.

This one pairs well with the previous ship upgrade, with a solid cooldown reduction of 10% to Supply, Sentry, and Resupply stratagems. It costs 60 Common Samples and 10 Rare Samples.

5. Liquid-Ventilated Cockpit

ship cockpit in helldivers 2
The Liquid Ventilated Cockpit upgrade will cost 80 basic samples. Image captured by VideoGamer

Lowering the cooldowns of Eagle stratagems by 50% is a solid buff if you use them often. And with a simple cost of 80 Basic Samples, you can get this without spending too much of your resources.

6. Enhanced Combustion

Helldivers 2 game interface showing a futuristic bridge with large windows overlooking space, with descriptive text on weapon enhancements below.
The Enhanced Combustion upgrade will cost 200 Common, 150 Rare, and 15 Super Samples, and 25,000 Requisition slips. Image captured by VideoGamer

The sight of fire in Helldivers 2 used to bring fear to not only the Terminids, but players too as most use of fire resulted in an accidental death. Thankfully, this has been fixed now and fire has once again become one of the most useful ways to take out the Terminids. Enhanced Combustion increases fire damage from Stratagems by 25%. This includes the Flamethrower, Eagle Napalm Airstrike, and Incendiary Mines. Even without this Ship Module, the Flamethrower is incredibly effective at clearing a swarm of Terminids, but with this, there is little reason not to carry a Flamethrower in your inventory. If you focus more on Automatons, then you may not get as much benefit from this and Automatons don’t get affected by fire as much. But, if slaying Terminids is what you Dive for, unlock this immediately. 

✓ Our Tip

Save your Samples for ship modules but don’t hoard them

There’s a limit on how many Samples you can have so don’t wait for the endgame to use all of them.

How to unlock all ship modules

To unlock new ship modules in Helldivers, you’ll need to purchase them using Sample obtained from missions. These modules can only be purchased one after the other in a specific category. For instance, Streamlined Request Process can only be purchased after unlocking Donation Access License.

Samples come in Common, Rare Orange, and Super Pink variants. These upgrades will enhance your performance in combat against the Terminids and Automatons. You’ll need a whopping 1380 Common, 770 Rare, and 65 Super Samples to unlock all the ship modules in Helldivers 2.

List of all ship upgrades and their costs

Here’s a detailed list of all the ship upgrades you can find in the game. We’ve split this based on the different types available in Helldivers 2. We’ve also added the new ship upgrades introduced alongside the Democratic Detonation Warbond. You don’t need to purchase it to access the new upgrades.

Patriotic Administration Center Ship Modules

Donation Access License

All Support Weapons get more magazines. This will let you sustain some firefights before calling in a Resupply stratagem. Costs 60 Common Samples.

Streamlined Request Process

All Support Weapons have a 10% decreased cooldown on Stratagems. This will let you call them into battle more often. Costs 80 Common and 40 Rare Samples.

Hand Carts

Backpack Stratagems have a lower cooldown of 10%. Costs 80 Common, 60 Rare, and 5 Super Samples.

Superior Packing Methodology

Resupply boxes completely fill Support Weapon magazines. Costs 150 Common, 150 Rare, 15 Super Samples, and 20,000 Requisition slips.

Orbital Cannon Ship Modules

Exploding Shrapnel

The damage falloff from orbital Stratagems explosions reduces damage. Costs 100 Common Samples.

More Guns

Barrage Orbital Strikes can fire 1 additional salvo(s) per barrage. This makes these stratagems more potent. Costs 80 Common and 60 Rare Samples.

Zero-G Breech Loading

Orbital Stratagems now have a 10% reduced cooldown. Call these more often by picking this ship module. This includes items like the Orbital Smoke Strike, Orbital Precision Strike, Orbital EMS Strike, and Orbital Gas Strike. Costs 80 Common, 80 Rare, and 10 Super Samples.

Atmospheric Monitoring

Orbital HE Barrage spread is reduced by 15%. Costs 200 Common, 150 Rare, 15 Super Samples, and 25,000 Requisition slips.

Hangar Ship Modules

Liquid-Ventilated Cockpit

The cooldown time for Eagle Stratagems is reduced by a whopping 50%. You’ll get to call in these attacks twice as often. It applies to the Eagle 500KG Bomb, Eagle Airstrike, Eagle Strafing Run, Eagle Smoke Strike, Eagle Cluster Bomb, Eagle Napalm Airstrike, and Eagle 110MM Rocket Pods. Costs 80 Common Samples.

Pit Crew Hazard Pay

Eagle Rearm time is reduced by 20%. Costs 80 Common and 40 Rare Samples.

Expanded Weapons Bay

The number of Eagle Stratagem uses is increased by 1 per Rearm. This means you can use more of these in battle. Costs 80 Common, 80 Rare, and 10 Super Samples.

XXL Weapons Bay

Eagle Stratagems that drop multiple bombs now drop an additional bomb. Costs 150 Common, 150 Rare, 15 Super Samples, and 25,000 Requisition slips.

Bridge Ship Modules

Targeting Software Upgrade

The deployment time for Orbital Stratagems is reduced by 1 second. This lowers the time between entering the stratagem code and it appearing on the battlefield. This affects Orbital Gatling Barrage, Orbital Walking Barrage, Orbital EMS Strike, Orbital Gas Strike, Orbital Railcannon Strike, Orbital Smoke Strike, Orbital Airburst Strike, Orbital Laser, Orbital Precision Strike, Orbital 380MM HE Barrage, and Orbital 120MM HE Barrage. Costs 60 Common Samples.

Nuclear Radar

The enemy ping radius is increased by 50 meters on the minimap. This lets you spot potential ambushes in advance. Costs 80 Common and 40 Rare Samples.

Power Steering

Steering during Hellpod deployment is improved. Land right on top of foes with this ship upgrade. Costs 80 Common, 80 Rare, and 10 Super Samples.

Enhanced Combustion

Fire damage from stratagems boosted by 25%. Applies to Flamethrower, Napalm Airstrike, and Incendiary Mines. Costs 200 Common, 150 Rare, 15 Super Samples, and 25,000 Requisition slips.

Engineer Bay Ship Modules

Synthetic Supplementation

Cooldowns for Sentry, Emplacement, and Resupply Stratagems are reduced by 10%. This lets you drop them into battle more frequently. It affects the Shield Generator Relay, EMS Mortar Sentry, Rocket Sentry, Gatling Sentry, Tesla Tower, Mortar Sentry, Anti-Personnel Minefield, Machine Gun Sentry, Autocannon Sentry, Incendiary Mines, and HMG Emplacement. Costs 60 Common and 10 Rare Samples.

Advanced Construction

Increases the health of Sentry Stratagems by 50%. This is perfect for defending positions or pushing an offensive at higher difficulties. Costs 80 Common, 60 Rare, and 5 Super Samples.

Rapid Launch System

Deployment time for Emplacement Stratagems is removed. Instant deployment makes them more effective in combat. Costs 80 Common, 80 Rare, and 10 Super Samples.

Circuit Expansion

Lightning arcs from weapons and turrets jump to one more enemy. Costs 200 Common, 150 Rare, 20 Super Samples, and 20,000 Requisition slips.

Robotics Workshop Ship Modules

Dynamic Tracking

Deployment time for all Sentry Stratagems is reduced. This lets you tackle threats quickly. Costs 60 Common and 20 Rare Samples.

Shock Absorption Gel

Ammo for all Sentry Stratagems is increased by 50%. Your sentries will now last longer in combat. Costs 80 Common, 40 Rare, and 5 Super Samples.

High-Quality Lubricant

Sentries will rotate toward newer targets quickly. This one’s a godsend against quick enemies like the weaker bugs and robots. Costs 80 Common, 80 Rare, and 10 Super Samples.

Blast Absorption

Sentries take 50% less damage from explosions. Costs 150 Common, 150 Rare, 20 Super Samples, and 25,000 Requisition slips.