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Amid accusations of XDefiant being rushed out following Season 1’s less-than-ideal launch, one of the game’s developers has revealed the root cause of some of the game’s fundamental issues. Mark Rubin, executive producer for XDefiant, stated that many of the problems players currently encounter are caused by the Ubisoft shooter being built using “an engine that has only ever been an MMO.”
For those unfamiliar, Rubin is referring to Ubisoft Snowdrop, the same engine other developers have used to create hit games, such as The Division series, Mario + Rabbids: Sparks of Hope, and Avatar: Frontiers of Pandora. With this in mind, you’ve probably noticed a common theme with the games we’ve listed: none are a pure, out-and-out shooter. Naturally, with the engine having no established FPS framework, the XDefiant team has essentially had to start from scratch to create the game.
“Even CoD started on ID tech, which was a shooter engine,” Rubin added in his lengthy Twitter/X post. “Apex [Legends] started on [Valve’s Source] shooter engine.” “But for us, we are working on developing all new tech that was designed for something else,” he continued. “That being said, the engine is really great, but it does require a lot of work, and with that work comes a lot of bugs that other engines have already worked out. We’re not a shooter that’s been out for 20 years.”
Like any game that’s essentially started from zero, though, there’s nowhere else to go but up, and you can likely expect plenty of improvements with XDefiant. After all, Mark Rubin, Patrick Price, and the rest of the game’s dev team have been quick to react and address many of its ongoing issues, which should only continue moving forward.
Before you jump back into the game, check out our pages on the best XDefiant loadouts and class setups. This way, you can join each match with ideal builds you can use to wipe the competition with.
XDefiant
- Release Date: May 21 2024
- Platform(s): PC, PlayStation 5, Xbox Series S, Xbox Series X
- Genre(s): First-Person Shooter, Multiplayer, Shooter